Posted 20 hours ago

Dragon Rampant: Fantasy Wargaming Rules (Osprey Wargames)

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The only issue with this is that inevitably the costs for ‘upgrades’ will result in smaller forces, with some retinues struggling to keep to the minimum of 4 units! It may be less "realistic", but it beats sitting twiddling your thumbs in frustration for turns while your opponent empties a can of whupass all over you! I hope that readers will see this as a positive, intended to make the transition from medieval to fantasy gaming (and vice versa) as smooth as possible. If your idea of a charging unit is having a 75-degree angle remaining between your front lines because of the angle of contact, then this will not appeal to you - however, if you move all your charging figures so that their front lines meet, and you make roaring noises for your troops as they attack, and you pull strange faces when you roll your attack dice. One thing that I have wanted to start up are a "Skägglavefantasy" (Treemoss Fantasy) project as my matey Jonas, unfortunate he lives some 450km south of me, so I haven´t had a chanse to participate in any of his games, but he is a greate inspiration.

The day went to Tim with his Anglo-Danes with Jeremey, also using Anglo-Danes, in a very close second.I haven´t really played much fantasy wargames or done much fantasy project sins I stoped playing Warhammer Fanatsy some 10 year ago, a small detour in to LoTR miniatures ofcourse, but not much more, sins it coulden´t really compete with historical wargaming.

I've found that it's fairly easy to make the unit profiles work with the models I have and because I'm drawing from the same set of profiles the games always turn out to be balanced, fun encounters that still capture the flavor of the armies I'm trying to represent.

Perhaps especially when playing solo, a lot comes down to luck of the dice, and I am not expecting (or would even want) to identify some sort of winning formula for the best force structure. Of course, where there are points people will quibble about the costing and what is and isn’t a good deal. I haven't played in over a year (daily RPG sessions during lockdown being the main reason), but I've played Dragon Rampant a lot with my kids and friends.

A casual friendly, yet tacticaly refreshing game that is more focused on manoeuvres and positioning than statistics optimization. This early reference to elves suggests it was they who brought to the English armies the battle tactic of a large body of formed archers that was to prove so popular in later centuries. For example – every time you think that missile troops are the answer, as they see off another attack before it hits home, they fail an activation and are chopped to bits. Don't reinvent the wheel: use Lion Rampant core rules as much as possible to represent different types of monsters and attacks.We've tried options of giving everyone's leader the ability that gives them one reroll a turn, or allowing them to give up a glory point to get a reroll. Right off the bat, I can tell my readers that this is a game that would be best enjoyed as an engagement between two armies. With Dragon Rampant and some terrain in front of me recently, it occurred to me to look at this as a possibility. I’ve been looking, on and off, for a set of platoon-level rules for 15mm Sci-fi gaming for some time. With Lion Rampant/Dragon Rampant my rules of choice for large skirmishes, I am always on the lookout for new ideas or options.

The ups and downs of my imagi-nation, Medetia, is one focus, but like most gamers my interests extend into lots of other areas too. I initially thought the trap was closing quickly enough to catch all the Kislev units before they got too far onto the table, but by the mid-game they’d made surprisingly good progress (albeit by sacrificing their slower moving infantry! The 103 third parties who use cookies on this service do so for their purposes of displaying and measuring personalized ads, generating audience insights, and developing and improving products. Armies that would have never seen the light of day otherwise have graced the tables and this includes a Grenadier Barbarian army, several previously redundant Warhammer armies and an army based around plastic Zulu warriors.

And then the two worlds met: around 1990 I played my first fantasy miniatures wargame (Dwarves versus green Orcs and Goblins). My experience of the activation system in Dragon Rampant (and Lion Rampant) was so bad that I put the rules away and have never played either game again. Author Daniel Mersey has made allowances for players to experiment with all kinds of unpleasantness.

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